People worldwide are currently in need of prostheses solutions to replace upper limbs due to genetic malformation, war-related trauma or occupational accidents. For upper-limb amputees, a prosthetic hand is one option for a productive, independent life and enables participation in education, the labour market and social life.
Despite several innovations, the needs of prosthetic hand users are still widely unaddressed, with 1/5 of end-users giving up on prosthesis use altogether. The cumbersome prosthetic journey and the limitations of existing commercial alternatives are at the heart of this problem.
That’s why Hy5, The Simulation Crew and IC2A join their efforts to create a VR gaming application that can be used by upper limb amputees to train prosthesis usage. Different game worlds will be created in which users can be immersed and engaged to train in a personalized manner.
Rehab training in virtual reality
Rehab training for the use of prostheses takes time and requires persistence. Virtual reality combined with rehabilitation is one way of creating an interactive and engaging process in a simulated environment that enables upper limb prostheses users to experience scenarios that promote upper limb and prosthetic use.
The OneHAND project aims to combine rehabilitation knowledge with virtual reality to create a user-centred solution that could be used globally. Moreover, upper limb rehabilitation guidelines are being created during the project to support virtual reality (VR) game development. Physicians, therapists and upper limb amputees are involved throughout the project to create attractive VR games that match the training need. Users can practice more in their own home, with the guidance and support of healthcare professionals.
”Virtual reality combined with rehabilitation is one way of creating an interactive and engaging process in a simulated environment that enables upper limb prostheses users to experience scenarios that promote upper limb and prosthetic use.
What is the added value?
Upper limb amputees will benefit from the usage of VR games in their rehabilitation and prosthesis training phases to ideally create better long term usage and adaptability to activities of daily living, occupational and recreational tasks
All taken together, OneHAND is a user-centred solution project that aims to:
- create the OneHAND prosthesis, that builds on a unique hydraulic-driven design that allows fingers to be moved independently by a single central pumping unit.
- develop the OneHAND Virtual Reality (VR) rehabilitation and training platforms, which is an easily available tool that is highly engaging training at scale, which will maximize user engagement and deliver superior outcomes (offer better physical rehabilitation & better pain management), while reducing treatment time (by at least 50%). OneHAND solution will provide an improved user experience and satisfaction, and ultimately, allow a standardization of the treatment process.
- develop standard guidelines for upper limb patient recovery and rehabilitation to ensure best practices and an improved patient journey.